Creating Game-ready Modular Structures in 3ds Max
持续时间2小时58分钟项目文件包括MP4
在3ds Max中创建支持游戏的模块化结构
信息:
如果要保持频繁重用网格的能力,将模块化结构分解为游戏就绪资产可能会非常棘手。重复使用网格通常不会详细讨论,但第一次在技术上具有挑战性。在本课程中,在3ds Max中创建支持游戏的模块化结构,您将了解如何从模型中获得最佳重用,并制作尽可能多的不同形状以适应游戏。首先,您将学习如何查看用于优化低多边形模型的工具。接下来,您将学习如何创建易于重新调整用途的网格。然后,您将学习如何快速轻松地打开复杂资产。最后,您将学习如何将原始结构转换为新的独特设计。在本课程结束时,您将了解如何在下一个游戏中获得出色的模块化结构。所需软件:ZBrush,
Duration 2h 58m Project Files Included MP4
Creating Game-ready Modular Structures in 3ds Max
Info:
Breaking down a modular structure into a game ready asset can be tricky if you want to maintain the ability to reuse the mesh frequently. Reusing a mesh is often not discussed in detail, but it is very technically challenging the first time. In this course, Creating Game-ready Modular Structures in 3ds Max, you’ll look at how to get the best reuse from your model and make as many different shapes as possible to fit in the game. First, you’ll learn how to look at the tools for optimizing a low-poly model. Next, you’ll learn how to create a mesh that is easily repurposed. Then, you’ll learn how to quickly and easily unwrap a complex asset. Finally, you’ll learn how to turn your original structure into a new and unique design. By the end of this course, you’ll know how to get a great modular structure into your next game. Software required: ZBrush, Unreal Engine 4, 3ds Max, xNormal.
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