Lynda – Game Art Asset Texture Pipeline
链接:
Advanced | 1h 34m | 7.30 GB | Project Files | Software used: 3ds Max, Unreal Engine, Substance Designer
Title: Lynda – Game Art: Asset Texture Pipeline
Info: The game industry moves fast! The technology in modern games requires artists to stay constantly updated. In the course, you will learn Judd Roy’s current workflow for taking an asset from 3ds Max into Substance Painter and importing it into the Unreal game engine. Senior environmental artist Judd Roy reviews the pipeline path for creating a 3D model of any game asset: characters, weapons, props, vehicles, etc. It starts in 3ds Max: high-poly and low-poly modeling, UV unwrapping, and a bit of lightmapping. Within Substance Painter, you’ll bake maps from the high-poly asset and texture paint it. The finished textures are imported from Painter into Epic Games’ Unreal Engine 4. In Unreal, you’ll import the mesh object, create physically based rendering materials, and position them within a proper folder structure.
你可能也喜欢
- ♥ Exterior Rendering Strategies with V-Ray and 3ds Max(V-Ray和3ds Max的外部渲染)05/23
- ♥ Converting a Photo into a VR Set in 3ds Max (2016) 将照片转换为3ds Max中的VR集(2016)06/03
- ♥ ANDER ALENCAR - 3ds max从零开始学习建模教程09/12
- ♥ Artstation - 3dsmax substance 制作游戏模型和材质贴图教程10/25
- ♥ 在3ds Max中建模高性能车辆Modeling a High-performance Vehicle in 3ds Max07/06
- ♥ Lynda - 3ds max建筑场景的三维相机技术教程11/14

