Lynda – Game Art Asset Texture Pipeline
链接:
Advanced | 1h 34m | 7.30 GB | Project Files | Software used: 3ds Max, Unreal Engine, Substance Designer
Title: Lynda – Game Art: Asset Texture Pipeline
Info: The game industry moves fast! The technology in modern games requires artists to stay constantly updated. In the course, you will learn Judd Roy’s current workflow for taking an asset from 3ds Max into Substance Painter and importing it into the Unreal game engine. Senior environmental artist Judd Roy reviews the pipeline path for creating a 3D model of any game asset: characters, weapons, props, vehicles, etc. It starts in 3ds Max: high-poly and low-poly modeling, UV unwrapping, and a bit of lightmapping. Within Substance Painter, you’ll bake maps from the high-poly asset and texture paint it. The finished textures are imported from Painter into Epic Games’ Unreal Engine 4. In Unreal, you’ll import the mesh object, create physically based rendering materials, and position them within a proper folder structure.
你可能也喜欢
- ♥ 3DMotive – Dreadnought Modeling Volume 405/18
- ♥ Creating Game-ready Modular Structures in 3ds Max05/25
- ♥ 3D Modeling for Games in 3ds Max- 3ds Max游戏的3D建模06/03
- ♥ 3DS MAX绑定蒙皮权重插件Weight Pro 2.01 For 3ds max 2013 – 202006/07
- ♥ Patreon - Funkis 3dsmax 建模fstorm渲染室内场景教程09/13
- ♥ CG88-Arnold渲染器3dsmax插件V3.1.30版软件插件08/03

