Lynda – 3ds Max Stylized Environment for Animation
类型:电子学习| 等级:中级| 英语语言
程式化艺术用于游戏和电影,并且在两种情况下,复杂,详细的最终动画通常以参考图像开始。这就是本课程开始的地方 - 分析参考图像以启动3ds Max中的动画工作流程,从而产生完全风格化的动画环境。加入Zaheer Mukhtar他带领你完成每一步。首先,Zaheer探索阻挡结构基本形式的艺术方法,例如使用夸张的比例和不规则的倾斜形状。接下来,他将展示如何向表单添加详细信息。然后,他演示了如何添加更多风格化的元素,包括纹理,导入材质,颜色细化和光照。他通过完成工作流程,制作最终渲染通道并准备导出场景来完成整个课程。一路上,他涵盖了艺术创作,建模,
*分析参考图像
*阻挡基本形状
*重塑形状
*创建细节
*创建风格化元素
*在3ds Max中创建材质
*颜色校正材料
*准备导出材料
*将元素导入场景
*添加灯光到场景
*设置V-Ray渲染器
*修复渲染和灯光的问题
*在Photoshop中合成渲染过程
Genre: eLearning | Level: Intermediate | Language: English
Stylized art is used for both games and films, and in both scenarios, the intricate, detailed final animation often starts with a reference image. That’s where this course starts too—analyzing a reference image to kick off an animation workflow in 3ds Max that results in a fully stylized, animated environment. Join Zaheer Mukhtar he takes you through each step. First, Zaheer explores artistic ways to block out the basic forms of your structure, such as using exaggerated proportions and irregular, tilted shapes. Next, he shows how to add details to the forms. Then he demonstrates how to add the more stylized elements including textures, imported materials, color refinements, and lighting. He wraps up the course by wrapping up the workflow, making final render passes and preparing the scene for export. Along the way, he covers art creation, modeling, compositing, and more.
* Analyzing a reference image
* Blocking out basic shapes
* Reshaping forms
* Creating details
* Creating stylized elements
* Creating materials in 3ds Max
* Color correcting materials
* Preparing materials for export
* Importing elements into a scene
* Adding lights to a scene
* Setting up V-Ray Renderer
* Fixing issues with renders and lights
* Compositing render passes in Photoshop
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