Lynda – 3ds Max Hard Surface Modeling Basics 硬表面建模基础知识
持续时间2小时38分钟项目文件包括MP4
标题:Lynda - 3ds Max:硬表面建模基础
信息:
硬表面建模完全是关于设计人造物体:机器,车辆,工具,武器等。由于边缘和角度不同且表面通常是平滑的,因此有很多机会使用3ds Max的内置工具来提高建模过程的效率。3ds Max:硬表面建模基础可帮助您学习模拟高多边形网格的工具和技术 - 在这种情况下,旧的深海潜水头盔和护肩 - 尽可能快速有效。您通过本课程生成的资产可用于游戏,产品可视化等。加入Joel Bradley,他展示了如何设置环境以实现最高效率,并使用各种技术来执行最终设计,包括样条建模,焊接,组件建模,从原始对象中挤出,切割,和盒子建模。另外,学习如何使用修改器堆栈的强大功能和灵活性来优化硬表面模型。
Duration 2h 38m Project Files Included MP4
Title: Lynda – 3ds Max: Hard Surface Modeling Basics
Info:
Hard surface modeling is all about designing man-made objects: machines, vehicles, tools, weapons, and so on. Because the edges and angles are distinct and the surfaces are typically smooth, there are many opportunities to use 3ds Max’s built-in tools to make your modeling process more efficient. 3ds Max: Hard Surface Modeling Basics helps you learn the tools and techniques to model a high-poly mesh—in this case, an old deep sea diving helmet and shoulder guard—as quickly and efficiently as possible. The assets you produce as a result of this course can be used in games, product visualizations, and more. Join Joel Bradley as he shows how to set up your environment for maximum efficiency and use a variety of techniques to execute the final design, including spline modeling, welding, component modeling, extruding from primitive objects, cutting, and box modeling. Plus, learn how to use the power and flexibility of the modifier stack to refine your hard surface models.
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